The first view collapses the whole framework into the five ADAPT beats across two clearly labeled zones. Read it along the top: Agenda (the who and why) and Decide (do we have the means, and which move). These are entirely in the actor's head: nothing has happened in the world yet. The flow then crosses into the lower zone, where consequences unfold: Act, then Perceive how reality responds, then Track the result forward. The dashed arrow on the left returns the result back to the top.
Two zones: what can be undone and what cannot
Agenda and Decide happen in the actor's head and can be reversed; once the move is made, Act, Perceive, and Track happen in the world and cannot. Play it to watch a move cross from one zone to the other and return as the next cycle's starting point.
Select a beat to see what happens in it.A: Agenda. Planning zone, reversible. Form the aim: who acts, and why.D: Decide. Planning zone, reversible. Check capability, weigh the options, commit.A: Act. Consequence zone, irreversible. The move crosses irreversibly into the world.P: Perceive. Consequence zone, irreversible. Reality responds, and the actor reads the result.T: Track. Consequence zone, irreversible. Carry resources and lessons into the next round.
Reading the map
This view is deliberately compact. It is the map; the next three views are the territory. When you find yourself stuck in a situation and can't tell what's wrong, this is usually the right place to start: which beat are you actually in right now? The most common stuck states are:
Stuck in Agenda. You have an agenda but no clear objective. The feeling is restlessness without a target.
Stuck at the Decide gate. You keep starting and can't sustain. Each attempt depletes resources you cannot afford to lose.
Stuck deciding. Too many options, no scoring discipline. The feeling is paralysis dressed up as deliberation.
Stuck in Perceive or Track. You can't tell whether you won or lost. Your observation node is starved; you have no clean signal to update interests on.
Each stuck state has a different remedy, and the value of the map is that it makes the distinction obvious. Distinguishing "I am stuck deciding" from "I am stuck at the capability gate" is itself a strategic move; the two produce opposite behaviors when treated the same way.
Which beat are you stuck in?
Run it on a situation you are in and cannot make sense of. Tick each statement that is true, in order; the first one left unticked names the stuck state and its remedy. Stuck deciding and stuck at the gate call for opposite moves.
The asymmetry of the two zones
The two zones matter, even though the master diagram does not label them. Things in the planning zone (Agenda and Decide) are reversible: you can change your mind, rescope, abandon. Things in the consequence zone, once you Act, are not. You cannot unmake an action. This is the asymmetry that makes the cycle worth running carefully. Every full revolution moves something irrevocably from your head into the world; the question is whether what you moved is what you intended.
Time spent in the planning zone is cheap. Time spent recovering from an ill-considered move is expensive. The framework's implicit advice is to favor the cheap kind of time, which is what running the funnel and the matrix do for you.