Gamified Compliance

Tactics of Organizational PoliticsCoalitions and LoyaltyA borderline tactic

Leaderboards, badges, and small public prizes speed adoption of a new process once its substantive objections have been heard and answered, turning a chore into a visible competition among peers.

Borderline: whether this move is justified depends on the situation, and only the person in it can judge.

An example

Paper binders still held the daily logs at a general contractor with sixty active job sites, and the first rollout of a logging app had stalled. The operations vice president held four listening sessions with superintendents. They had two real complaints: the app did not work offline on sites with poor coverage, and photo uploads took forever. The vendor fixed offline mode in six weeks, and uploads were batched for the end of the day. Only then did the vice president launch a leaderboard by region, with a monthly lunch for the top crew and a mention in the company newsletter. Filing rates went from fifty-five percent to ninety-one in two months. The vice president also tracked whether logs were catching schedule delays earlier, and the claims team reported two disputes with subcontractors settled faster because the logs were complete.

Why it works

Public status attaches to the new process through rankings, recognition, and small prizes, which makes it look better. Breaking it into point-scoring steps with quick progress feedback makes it feel easier, though the work itself is unchanged. Holding out becomes costlier, because sitting at the bottom of a public board carries a small reputational tax administered by the dashboard. It works on people who care about peer status and watch dashboards. It fails when people read the game as bad faith, when someone credible says the game is replacing answers, or when the process is broken enough that compliance causes visible damage.

The thinking behind it

Leon Festinger In Cognitive Consequences of Forced Compliance (1959), Leon Festinger found that subjects paid one dollar to tell another person a dull task was interesting later rated the task as more enjoyable than subjects paid twenty dollars, bringing their attitude into line with their behavior. Small prizes work in a similar way. Because a badge or a lunch is too small to explain the effort, people come to see the new process as worth doing, provided the process deserves it.

Robert B. Cialdini Robert Cialdini's Influence (1984) describes social proof, the tendency to judge what is correct by what others like us are doing. A leaderboard makes adoption visible region by region, so the climbing numbers persuade the holdouts. The same principle explains the backfire: when the people at the bottom of the board are the ones whose objections went unanswered, peers notice, and the board starts to look like a substitute for an answer.

When it fits

Sound process changes are where it belongs, ones where the remaining resistance is habit and inertia. It needs a population that cares about peer status and can see the board, a behavior you can count, and a separate measure of the outcome the process exists to produce. Novelty fades, so plan for a short run.

How to use it well

Answer the objections before you start the game. Hold sessions with the people who will use the process, fix the complaints that are right, and tell people which ones you fixed and which you will leave, with reasons.

  • Choose a behavior that maps to the outcome you want, so gaming the board does not damage the work.
  • Rank teams more than individuals, and keep the prizes small.
  • Measure the outcome separately, and report it alongside the adoption number.
  • Retire the game once the behavior is habit.

Say plainly what the game is for: speed, applied to something people have already agreed to.

What it costs and where it backfires

Novelty decays fast, and a second game rarely works as well as the first. People at the bottom of the board pay a public cost, which breeds resentment if the rankings feel unfair. Adoption can climb while the outcome it stands for does not move. The line is the use of the leaderboard to bury objections: once the game stands in for answering people's concerns, it buys fast numbers with cynicism, attrition, and outcomes that later turn out never to have arrived.

When it is used on you

An adoption leaderboard that ships while substantive objections sit unanswered, with the people who raised concerns at the bottom, is the tell. Say in public that the board is standing in for an answer. Keep the objections on record, and measure whether the process delivers its intended outcome, since the adoption number will not show that.

Back to the catalog