From TRIZ, developed by Genrich Altshuller (Creativity as an Exact Science, 1979).
Pushes a design's size, time, or cost to zero and then to infinity in imagination, exposing hidden assumptions and resources that point to a way through a contradiction.
When to reach for it
When a design problem is stuck on a contradiction and the current system's dimensions feel inevitable.
How it runs
- State the contradiction or design challenge.
- Pick a parameter: size, time, or cost.
- Imagine it at zero, and describe what happens.
- Imagine it at infinity, and do the same.
- Note the assumptions and resources that surface.
- Carry those back to the real problem.
Where it sits in SOLVE eX
Go to the source
- Creativity as an Exact Science, Tvorchestvo kak tochnaya nauka, Moscow; English translation Gordon and Breach, 1984, 1979